Porting DirectX games is much more involved than OpenGL games and tier one games which have to push the limits of 3D rendering techniques to achieve the visual standards expected are necessarily very tightly coupled to their rendering platform - in this case DirectX. While players keep doing this game producers won't change. Sure there is Steam for Mac an Linux, but Steam is just a delivery vehicle and the Mac offerings on Steam are pretty limited. Most Mac owners who play games dual boot to Windows because they are all but forced to by the game producers and this is reflected in the vast majority of Mac users being in the 97% reported as Windows. It wouldn't be cost effective to create a Mac version for an extra 3%This is a feedback loop. The gamer market is almost exclusively PC. According to the Steam Hardware Survey only 3% are running Macs.
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